dan's blog

devtober 2025 - day 2

Day 2 felt a lot more productive than day 1. I spent some time figuring out what mechanics I want the game to include, and which ones are required for an MVP so I can get something playable as soon as.

I looked for assets to use while building the game, as well, and found a nice collection of 1-bit style assets created by Kenney which I really like the look of. I'm still tempted to create my own assets, but I thought using a pre-made collection would let me focus on developing the game for now, and I can add more of my own style if I feel like I have time.

Using the pre-made assets meant I had to spend some time finding a tool, and use it to convert the alphanumeric sprites into a bitmap font that I can use with the game's UI (using this).

#devtober2025 #gamedev #gamejam