devtober 2025 - day 4
Day 3 I had to deal with some real life commitments, so I never got a chance to site down and work on the game.
Day 4 I set up the framework of the game such as: loading and using the sprite sheet, simple player movement (including a sprint feature), defining and loading a tile map, and some collision detection for the player and walls.
Initially, I set up the collision between the player and walls to use rectangle collision boxes, but this led to an inconsistency where the player would overlap the left wall sprite while it would look okay on the right. To fix this, I changed the boundary of the player to a circle, and I think it looks much nicer.