devtober 2025 - day 5 & 6
Day 5 & 6 I spent a little bit of time adding some more mechanics to the game.
I managed to implement parts of the bonfire, like sprites for when it is lit and when it is unlit, as well as allowing the player to light the bonfire if they have one set of logs in their inventory. To get those logs, they will need to be chopped from a tree so I added a sprite and that functionality as well.
Currently, a log is chopped every update cycle so I'm going to need to changed it to get logs on a timer instead. I want upgrades to be part of the game so the time taken to get logs will eventually coincide with what upgrades the player has.